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Academic Research

DrivED: A 3D Virtual Reality Mobile Educational Game


  • JOHN KEVIN Q. DIZON
  • FERNANDO JOSE D. DUNGCA
  • JOHNDHEL M. IGAYA
  • JESTONI D. ESTARDO
  • JUSTIN JOSH B. RESADA
  • DENNIS L. TACADENA
  • ERNIE LEE E. PINEDA

Abstract

Driving has become an indispensable aspect of modern life, offering convenience, time savings, and economic opportunities. Unlike time-consuming commuting, driving allows efficient schedule management, particularly crucial for accessing jobs, education, and healthcare, especially in rural areas with limited public transportation. However, the privileges of driving come with responsibilities, as it involves inherent risks such as accidents leading to severe harm or fatality. This study centers on the creation of "DrivED: A 3D VIRTUAL REALITY MOBILE EDUCATIONAL GAME" to address the need for responsible driving. The researcher monitored the timeline, made sure that deliverables were made on time, and planned the project using the Modified Waterfall Model as a SDLC reference. The game features have three modes: career, endless, and time-trial with a visually appealing garage and virtual reality capabilities accessible through a gamepad controller and VR box. Employing a modified waterfall methodology as a development guide, the study successfully utilized homogenous purposive sampling, alpha, and beta testing tools. Utilizing the adopted MEEGA+ survey tool, the alpha test yielded an overall mean rating of 4.21, interpreted as "Excellent," while the beta test achieved a slightly higher overall mean score of 4.29, also interpreted as "Excellent." This indicates iterative improvements during development. The study concludes that the overall objectives and application acceptance were met.

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