Doctor Vaccine: The fight against COVID19 2D platform game for Android
- Allan Timkang Jr.
- Carlo G. Nudalo
- Jessvie T. Lagman
- Karl Michael B. Villa
- Wonasis B. Hebron
- Jaypee B. Patdu
Abstract
The study focuses on the design and development of a 2d platform game entitled as Dr. Vaccine which is relevant to the current pandemic situation. This game is designed to provide an alternative form of entertainment and at the same time it can also help to spread awareness on the COVID19 virus as the whole world is experiencing right now. The objectives entail single and multiplayer mode, game functions like background music, image, timer, character health, puzzle feature, unique enemy, platform, and power-ups. It includes 3 stages with 5 levels each with boss per stage. Unity 2020 was used as the game engine to design and develop stages such as collision detection for enemy and character, platforms, background and theme, enemy, and other menu that included in the game. Visual studio was used as an IDE and C# as the programming language in building the game for Dr. Vaccine’s movement and designing of assets and to profiling graphics. Photon Unity Network or PUN was used to develop the multiplayer mode of the Game. The collision detection algorithm was utilized using the unity physics 2d and applied in the box collision and wall collider. Test cases was utilized to check functionality, operability and compatibility of the application. The application is compatible with android Kitkat versions and above. Recommendations for future improvement includes converting the 2d game to 3d game, adding more characters, compatibility of the game to other operating system, make the sound more thrilling, more stages and levels, and adding some trivia script to spread more awareness about the pandemic to the user.